![]() ![]() Lua makes this very easy, in other languages it is more complex, since you have to declare memory sizes and stuff. They are pretty much the same, as memory register blocks, except way more plastic, you can store whatever you want. VariablesOn of the most important part of programming languages are variables. Feel free to ask me anything on Discord :P (Momox#6997) I want to help people and a "thank you" is more than enough for me. Now since Stormworks has similar conditions, I hope your way will be as pleasant as mine. So I have some experience, I can create stuff. This was my peak with Lua, however it had a bad end and at the same time, I lost my interest in Gmod. I made a few gLua gmod Addons (just look at my Workshop) ranging from simple ammo dispensers, to my most complex project: A 2500 line IP Geo Blocker. It's a little bit easier than default Lua, however very much the same). These were my first steps into easy scripting, some time later, I've gotten into Lua (more exact: gLua, the Lua Garry's Mod used/customized. I used it for creating custom gates mostly, but then also for creating HUD's and graphical inputs. ![]() ![]() There is a mod (Wiremod) I've been working with, starting out with plain Logic (wiring up gates and stuff, just like in Stormworks) and I've preferred it for for years, until someone made me look into E2, a even more simplified version of Lua. It started out in 2014 when I played Garry's Mod, a Sandbox game which happens to have a similar Logic Concept like Stormworks. I do consider my self an allrounder for technical stuff and been doing a lot of stuff, including Lua. Hi there, to get to a bit of a personal level, let me introduce you, I'm Momox, 19 years old and I happen to live in Germany (excuse me for any grammar flaws/mistakes). About me (Skip if you want, unrelated to coding)
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